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Written By Laura Gay

The Pre-Launch of Draw A Stickman: EPIC 2

On July 9, 2015, a new story will begin.  EPIC 2 is coming!!!!

The countdown has begun.  It’s almost time.

We’re wrapping up the last-minute details and adding the finishing touches.  

The announcements are being made, and we are literally brimming with excitement as we prepare to launch the highly anticipated sequel to our original award-winning Draw A Stickman: EPIC adventure...

July 02, 2015
marketing
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Written By Jon Peppers

Build all the things! with FAKE

Since Xamarin Evolve this year, I really have been wanting to improve our CI setup at Hitcents after learning about F# build scripts with FAKE. If you have not seen Greg Shackles talk about CI at Xamarin Evolve, I recommend you check it out.

At Hitcents currently, we had been using Jenkins, and setup some complicated build steps in their web UI to build our various projects. Some builds were going to Dropbox, some...


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Written By Laura Gay

The World (Universe?) of Social Media!!

Happy New Year, and welcome to 2015!  Social media is now a global phenomenon.  The world is moving fast.  New technologies and devices are coming out quicker than you can accept a friend request.  Got the latest iPhone?  iPad?  The newest Droid?  Have you heard about the Apple Watch?  Do you have a Kindle, GoPro, or Fitbit?  It's all great stuff and incredibly innovati...

January 27, 2015

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Written By Clint Waters

Hitcents Game Jam 2014!

With the year drawing to a close and holiday cheer (and stress) peaking, Hitcents decided to treat the employees of the game department with a game jam.  If you are unfamiliar with the term, a game jam is a short period of time in which people come together and create a complete game.  There’s no one definition of a time limit for all game jams (some are caffeine-fueled 24 hour sprints), but ours was r...

December 23, 2014

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Written By Clint Waters

Developer Blog #1: HANX WRITER FAQ

Hey! My name is Clint Waters and I’m the resident QA Tester for Hitcents in Bowling Green.  You may have read my piece about my job here: (http://www.hitcents.com/blog/post/a-day-in-the-life-of-a-qa-tester), but I thought I’d take a stab at this writing thing again.  I haven’t come up with a witty name for it just yet, but the idea is that this (hopefully weekly) article will be a little bi...

November 26, 2014

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Written By Clint Waters

A Day In The Life of a QA Tester

So you want to be a QA Tester. No, really, you do.  Out of the many jobs I have had since being a greasy-faced teen entering the job market, this one has been the most fulfilling of them all.  It is multi-faceted and fascinating.  I never have the same day twice.  Although, when meeting new people and coming across the small-talk staple, “So what do you do for a living?” or when try...

October 07, 2014
QA Testing / Apps / Games
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Written By Luis Munoz

Our Desks - How Hitcents Employees Tackle Daily Projects With A Dash Of Fun

If you work in an office setting, your desk is often like a second home to you. It’s where you spend the majority of your day tackling the many projects that are part of your job. Understandably, many people want to make their desks a small environment that not only helps them work well and happily, but also gives a sense of identity. Your desk often becomes an extension of you and your personal brand. 

...

September 24, 2014
creativity / hitcents
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Written By Luis Munoz

Epic Sounds With The Draw a Stickman Epic: 2 Team

Our game development team brought out their inner talents as voice actors this week, recording sounds for the upcoming Draw a Stickman: Epic 2. Taking a roundtable approach, they took turns recording voices and sounds for the many characters and items in the game, ranging from a scientist to a tiny turtle, and much more. 

Guided by images and descriptions of these items, our team members were tasked with...

September 10, 2014
draw a stickman / app development
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Written By Luiggi Carlin

How To Adapt To Different Development Environments 

At Hitcents we pride ourselves on being able to produce multiple solutions for our Clients while simultaneously releasing award-winning games for a global market. Our teams come from a wide variety of backgrounds and skillsets. Our ability to leverage those talents is what allows us to continue producing innovative ideas and quality products.The projects we take on can range from native app development, to server deve...

August 26, 2014
app development
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Written By Chris Mills 慕乐文

Hitcents Goes to ChinaJoy

In another whirlwind trip across the world, Hitcents was able to make a stop at ChinaJoy 2014 in Shanghai last week. ChinaJoy is one the largest game festivals, with over 250,000 people in attendance. For Hitcents, it was an exciting week full of meetings with key partners and networking events to broaden our opportunities.The highlight of my week came as I was given the honor of presenting at ChinaJoy. I spoke abou...

August 12, 2014
china
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