Resized-
Written By Luis Munoz

Epic Sounds With The Draw a Stickman Epic: 2 Team

Our game development team brought out their inner talents as voice actors this week, recording sounds for the upcoming Draw a Stickman: Epic 2. Taking a roundtable approach, they took turns recording voices and sounds for the many characters and items in the game, ranging from a scientist to a tiny turtle, and much more. 

Guided by images and descriptions of these items, our team members were tasked with...

September 10, 2014
draw a stickman / app development
Read More

Resized-
Written By Luiggi Carlin

How To Adapt To Different Development Environments 

At Hitcents we pride ourselves on being able to produce multiple solutions for our Clients while simultaneously releasing award-winning games for a global market. Our teams come from a wide variety of backgrounds and skillsets. Our ability to leverage those talents is what allows us to continue producing innovative ideas and quality products.The projects we take on can range from native app development, to server deve...

August 26, 2014
app development
Read More

Resized-
Written By Chris Mills 慕乐文

Evolving Business in the App Age

I recently had the opportunity to attend and present at this year’s Casual Connect, an event aimed at professionals in the casual games industry. I spoke about app development and expanding the reach of a company’s app, with a particular focus on the Chinese market, and I used our story with Hitcents and Draw a Stickman Epic as a primary example.An underlying idea behind this presentation was the realization that comp...


Resized-
Written By Chris Mills 慕乐文

Mobile Game Development in the Chinese Market – Payment Systems

I have discussed in my previous blog entry about the complications of deploying a game in the Chinese marketplace here and how fragmented the market is here. In addition to the challenges involved in app discovery, a much more complicated situation arises when it comes to collecting money from your users. Across most of the mobile world payment systems are pretty simple. With an iOS App Store and Google Play your paym...


Resized-
Written By Chris Mills 慕乐文

Mobile Game Development in the Chinese Market – Fragmentation / Chinese Channels

As I discussed in previous blog entries, business in China is hard and releasing content is even harder. One of the major challenges that isn’t typically a consideration around most of the world is how to distribute your app to the end users. For example, if you are looking at the Android platform in America your primary focus is Google Play with some consideration of placing your APK on the Amazon App Store. Go...


Resized-
Written By Chris Mills 慕乐文

Mobile Game Development in the Chinese Market – Should you consider it?

As a game developer or studio you may be considering expanding your market by looking into other emerging mobile territories across the globe. As I have personally taken on the challenge of expanding the Hitcents mobile distribution channels to the Chinese market I felt it might be helpful to give some pointers for others looking to do the same thing. Below is a list of five things to consider when you’re looking to e...


Resized-
Written By Chris Mills 慕乐文

The Challenges of Starting a Business in China – Part 8 (China vs. America Payroll Taxes)

As an owner of a small business that started with three employees and grew to over 50, (and writing the back end to a payroll software program), I’ve had to learn a lot about payroll taxes throughout the process. Starting a company in China required learning a whole new set of tax policies that were very foreign to me. You often hear about tax differences between countries, but going through the process on my ow...

January 23, 2014
business / china / app development / gaming
Read More

Resized-
Written By Chris Mills 慕乐文

The Challenges of Starting a Business in China – Part 7 (Learning Chinese Characters and Enjoying Them…)

Within weeks of my arrival in China I hired a Chinese tutor to teach me the language twice a week, in hour-long classes. To select the right person I searched around, did some interviews and settled on a particular individual because he believed in teaching not only the language, but also focus some of our time on character development. There are many who disagree with doing any character work themselves because they ...

November 05, 2013
business / china / app development / gaming
Read More

Resized-
Written By Hitcents Staff

Battlepillars: In the Making

Battlepillars has just been released for iOS and Android devices. There were many people on the Hitcents team that helped make this dream a reality, and they wanted to share a little bit about what that process looks like. Here’s the inside scoop about how Battlepillars was created.

The Idea:

The idea of Battlepillars was born out of President Chris Mills’ desire for a battle tug of war style...


Resized-
Written By Chris Mills 慕乐文

The Challenges of Starting a Business in China – Part 6 (Opening an Office)

As discussed previously, a physical office is required to receive a business license in China. Finding the perfect office to start with was an exhausting process that took weeks. The first thing we had to decide as a company was whether we want to rent an office that was ready to move in, or get space that would require some renovations and office furniture. If you’ve spent any time searching for rental office s...

September 27, 2013
business / china / app development / gaming
Read More