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Written By Chris Mills 慕乐文

Creative Strategies for Capitalizing on Mobile Applications

Discussing the development of a smart phone app is always fun, but at the end of the day it’s all about your business plan and how to make money. There are so many challenges that people overlook when creating apps that it produces a market full of unsuccessful apps. The key to app success is obviously to ensure that more money is made than spent. The important piece of free apps is the money made from the ads. H...

January 04, 2013
app development / creativity
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Written By Adam Diestelkamp

App Design

App design is an exciting process to be part of and has been a highlight for me while working at Hitcents. Designing mobile apps should be more than just slapping a slick interface on a set of controls but a process that explores the user experience. Part of what makes designing apps a neat experience is the process and each designer will have their own approach to app design. One designer's workflow may not work ...

December 18, 2012
design / app development / creativity
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Written By Macy Mills

PictureTHIS!: How a Simple Idea Became a Reality

Hitcents recently launched our newest app, PictureTHIS, for iOS and Android devices. PictureTHIS is a social word game where you pick a word, take a crazy picture, and have your friends guess!

It’s a great way to interact with others and play a game at the same time. PictureTHIS brings together elements like humor, teamwork, competition, and goals to create a game that appeals to everyone!  This has ...


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Written By Philip Williams

The Making of DrawAStickman.com - Part 2: Evolution

As mentioned in my previous post, this is part of a recurring series about the methods and idealogy behind creating the animated stickman project. I had a concept of a stickman coming to life and I had created a prototype which received positive feedback when sharing it with others. Now it was time to take it to the next level.

Ideas Must Evolve

The initial concept seemed good, but where should I go from there? ...


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Written By Philip Williams

The Making of DrawAStickman.com - Part 1: The Birth of an Idea

We recently launched drawastickman.com, an interactive website where visitors draw a stickman and take part in his animated adventure. It became a viral success overnight, attracting millions of visitors from every part of the globe and winning numerous awards.

In the next couple articles I'm going to describe the challenges and adventures we had developing such a unique website.

Be Creative Every Day

...

September 28, 2011
draw a stickman / app development
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Written By

Are Desktop Applications Dead?

In the Web 2.0 era, the traditional desktop application has been declared all but dead. Everything is moving to the “cloud” and the majority of user’s time is spent in their web browser. Companies like Google are leading this trend, and they have went so far as producing an operating system that consists of only a web browser.There are many advantages to a web based application. Data is centrally stored, managed an...


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Written By Jon Peppers

Developing for iPhone – Part 4: Controlling the Hubble Space Telescope with MVC

So for this part of the series, I wanted to explore MVC by writing a sample application that reuses code between an iPhone app and a WPF windows application.  The goal here is to lessen the amount of code required to be written on the iPhone, because what developer wants to use a Mac, right?  But this should also cut down development time, too, and should make it easier to port the same app to Windows Phones...


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Written By Jon Peppers

Developing for iPhone - Part 3, (Bad?) MVC

In this post, I’m going to dive into the inner workings of Apple’s UIKit for iPhone, and see how they handle the MVC (Model-View-Controller) design pattern. Well, what exactly is MVC?  A design pattern that should help you organize applications while keeping code re-usable at the same time.  It breaks down applications into three distinct layers: Model, View, and Controller.  The WPF equivalent is MVVM ...

January 27, 2011
development / app development
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Written By Jon Peppers

Developing for the iPhone – Part 2, App Store Drama

Many of you may have heard rumors of the strict app submission process by Apple, but I personally did not believe it to be true.  In submitting the Omniprise iPhone App, we had to resubmit binaries three times until we got it right.   On top of that, we started the submission process during what seemed to be a busy time—we had to wait 1-2 weeks between submissions.  This may have been due to the Thanksg...

January 05, 2011
app development
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Written By Jon Peppers

Developing for the iPhone – Part 1

In this series, I plan to divulge my experiences in developing for Apple devices such as the iPhone and iPad.  We’ve recently released the official Omniprise app on the App Store, so I have plenty to talk about regarding Apple’s software design concepts and development process. In my department, Self-Scan, we generally use C# and the .Net framework on Windows for development.  Microsoft has really done ...

December 20, 2010
app development
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